Sorting out what resources are being allocated to production facilities can get pretty confusing a well-run empire will require a great deal of patience and advanced planning.
The meat then goes to the miners, who provide coal and ore to the smelters and smiths, which is used to create weapons for the soldiers in the barracks. The interdependencies can become very complex - farmers grow wheat, which must go to the pig breeder, whose pigs are sent to the butcher for slaughter. The raw materials provided by the laborers are used to develop more complex items that the settlers need, such as tools, weaponry and food. But constructing an infrastructure that will support an empire is more than just positioning buildings - they must be placed so that the economy can function. Starting with a command post and a limited stock of supplies and people, you must build farms, smelters, mills, shipyards and barracks, then connect them with roadways to transport goods and men. The gameplay is best described as SimCity with combat. Settlers II is an enjoyable strategy game that mixes a little economics, some simple combat, and a lot of cute animations.